

There is a new biome, the prairie, dedicated to horses (and cows), so you should be able to find them more easily. Notably, horse spawning has been redone again. Currently, I'm still taking care of bugs you guys have been reporting. I've not started updating to 1.5 yet, but the next release will be for 1.5. about) along with just needing a break from coding. It's been a while, eh? A lot's been going on these past couple months, and I've been pretty busy (equal parts work and play. A new texture system is planned for the near future which will not be compatible with current SH textures (possible new model ahoy), and I'd rather you guys not waste your time any further =P, but I really appreciate your contribution to making the mod prettier! Sounds like fun, but not on my own.Texture Makers: Stop making textures for now (unless you really want to) ^^. You could probably still do horse races without randomizing the speed of the horses! Take a bunch of fences, and put hurdles around the track, make turns, gaps to jump over, etc. And cuz of 1.3.1 the person who isnt driving could be writing a journal of the wild west they're passing through!!!!! OMFG!!!! *Another Spaz-attack!!!! And then (in multiplayer) you could have horse races!!! If you could randomize the speed of every horse so then they don't all do the same speed! And you could have a cage like thing that you could put you horses in while traveling to the big stadium for the big race taking place the nexr day! Sorry, I could go on and on for hours! So in multiplayer you could have one person driving and another person in the carriage like thing. OMFG!!!! *Spaz-attack !!!! ****ING WAGONS!!! And vardos! I have a question though would you make like a bigger version of a vardo? Like one that you could actually walk around in? It could have a door and a bed and 2 chests and you could put torches in it. Super excited for 1.3 and multiplayer support.

Watch this post, I'll be responding to peeps "shortly." Thanks to everyone who've been helping users and keeping this topic alive! I don't mean to seem like I've disappeared at such a weird moment in the community. If push comes to shove, I'm contemplating migrating to Forge, but that is to be decided later. I'm waiting for a final version of ModLoader, and even then I'll have to learn to code for SMP. Talented modders in the community are already updating to 1.3.1). That while trying to get a handle on how to update to 1.3.1 and following the various issues appearing while other modders are trying to do the same (not that everyone is having issues. I'm still trying to fix the last Wild Horse bug for the final (hopefully) 1.2.5 update, and I've also been Helping RaustBD get SparrowAPI updated to 1.3.1 (Actually.


I can honestly say that I'm totally cluster ed and it doesn't seem like I'll be anything else for a while more.
